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Once a new player has been created, if you want to use the map system, you need to drag and drop the Map System prefab (with the same name) in the folder Assets/Game Kit
Controller/Prefabs/Map System.
Once the hierarchy contains these two elements:
Then, go to Character gameObject, Map System inspector, and press the button Add Player to the Map System Creator, to add this player map system to the main map manager, which is Map Creator.
In the Map Creator inspector, you can see how the current player has been added to the main map manager:
Now go back to Character gameObject, Map System inspector, and press the button World Map.
Go to Building List, and press the button Search Building List. The buildings and floors configured in the Map Creator inspector will be configured automatically.
If you don’t need to use the map system, don’t configure the above steps and it will be disabled.
On this level, the Elements located are Character, which contains the player itself and the HUD elements, which contains the elements related to the UI, and the canvas which contains them.
It contains three main elements, the Player Controller, the Player Camera, and third object used to place and manage multiple new systems as they are adding to the asset for the player. This is done like that to make them easier to manage and find, instead of having a single gameObject with a lot of components on it. This also allows components to have components more modular, and make it easy to remove or disable any of them.
Info about the new 3d character model added on the new update 3.03-3A:
The new 3d modular character model on GKC has been made by the wonderful 3d artist Akishaqs which has many model asset packs on the asset store:
And who also makes freelance works (which I really recommend). For any person interested on 3d models, here you can find his discord:
It is used to manage the main pause menu and ingame menus, allowing to add new ones (like inventory, map, mission log, etc…)
It is used for the character creator wizard when a new character or player is configured, in order to place and tweak the new model as a new character. It is also where the “Manual Character Creator is located”, you can see more of this in this doc.
Used to add automatically a ragdoll to the character, it is used by default when a new character is created, but it can be used at any moment too.
Used for different elements, including the photo mode in-game, the smartphone camera tool and the save system to take captures of the scene when the player is saving, using the main camera to take such capture
It manages the main save system menu that the player can use at any moment in-game. Of course, the game can use only save stations in fixed places to save the game, instead of allowing you to save at any moment.
Used to manage the player tutorial UI and the different tutorials configured on it.
Used to configure the different in-game settings, related to stuff like graphic settings, mouse sensitivity, movement, and camera rotation and orientation values, show tutorials in-game or disable them, game volume, etc.