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Used to absorb the damage received by the character until its value reaches 0 and can be only refilled after x time without receiving damage or getting shield pickups on the scene, in a very similar way to borderlands games.
It allows you to change between free control of the player and movement based on navmesh, setting a specific position of the scene to be reached by the player, though events for example.
It is an empty transform used as a reference for the player navmesh system, as a reference for the target position to reach.
An empty object used to place all the weapons gameObjects used on the player when he is not carrying a certain weapon on his hands or just equipped, for those weapons that are basically disabled while not used.
It contains the UI elements used for the attachment system to avoid having those references configured on the attachment system on each weapon.