This page covers the integration of SoulLink Spawner
With SoulLink Spawner, you can avoid the tedious and time-consuming task of manually placing populations of animals, enemies, and other objects in your game world.
Instead, let SoulLink Spawner manage your populations based on biomes, areas, regions, time of day, weather, seasons, quests, and other conditions.
You decide how many AI will be in your world at one time and SoulLink Spawner will spawn and despawn them as necessary as your player moves throughout the game world.
You control the spawning/despawning ranges as well as various restrictions such as elevation and slope angle. You can even restrict your spawns based on layers.
You can find more information about SoulLink Spawner, and its documentation and also purchase it over on the Unity Asset Store.
Integration with Soullink Spawner is very easy and only requires one step!
For further information on this integration, see the SoulLink Spawner.
Done! For any other questions about the integration, see the developer, Magique as the integration is handled by them.