Game Kit Controller
Ctrlk
  • Welcome
  • Quick Start
    • 🛣️Roadmap
    • ⭐Getting Started
    • 🎓Tutorials
    • ⁉️FAQ
  • Major Systems
    • ⚡Main Manager Administrator
    • 🏃‍♂️Traversal Movements
    • 📥Inventory System
    • ⚔️Weapon Systems
    • 👕Armor/Clothe System
    • ⛺Event Trigger System
    • 👊Action System
    • 🏂Abilities & Skills Systems
    • 💬Dialogue System
    • 🏴‍☠️Faction System
    • 🗺️Map System
    • ❗Objective System
    • 🚥Player Control Mode
    • 🌪️Combination System
    • ⌛Time Manipulation
    • 🖥️HUD System
    • 🔨Toolbar System
    • 💾Save System
    • 🏳️Localization/Language System
  • Top Level Components
    • 🎮Player and Game Management
  • Character Level Components
    • 🕺Character
  • Player Controller Components
    • 🕹️Player Controller
    • 📹Player Camera
    • 💯Essential Components
    • 💼Non Essential Components
    • 📲Elements Used By Other Components
      • Body Mount Points System
      • Damage On Screen Info System
      • Damage In Screen
      • Double Check To Disable Fire Damage On Roll
      • Free Fall Activator
      • Fire Damage
      • Ladder System
      • Inventory Camera Position
      • Map Elements
      • Projectiles On Body Manager
      • Pickups Info On Screen System
      • Player Idle System States
      • Remote Player Navmesh Override
      • Scanner System
      • Sprite Animator System
      • Shield System
      • Stamina System
      • Temporal Parent For Weapons
      • Throw Grenade From Inventory
      • Transform to Follow
      • Touch Screen Pinch System
      • Weapons Attachment UI Manager
      • Vehicles Mode Control
      • Show Values On Screen System
      • AI Mount Manager
      • Game Language Selector
      • Possession Override Objects System
      • Slider Info System
      • Actitvate Action On Characters On Scene
      • Graphic Quality Settings System
  • Additional Managers
    • 🧞‍♂️Prefabs Manager
    • 💰Main Inventory Manager (Inventory, Bank and Vendor)
    • 🕳️Decal Manager
    • 🛻Pickup Manager
    • 👈Screen Objectives Manager
    • ❤️Health Bar Manager
    • 🤝External Shake List Manager
    • 🏴‍☠️Faction System Manager
    • 🎵Songs Manager
    • 🥏Noise Mesh Manager
    • 👻Set Transparent Surfaces Manager
    • 👿Damage On Screen Info Manager
    • ‼️Main Objective Manager
    • 💬Main Dialog Manager
    • 🔕Disable Objects On Distance System
    • 🎡Elements On Scene Manager
  • 🤖A.I System
    • AI Settings
    • AI Target Detection and Management
    • AI Attack Mode
    • AI Navigation
    • AI Patrol State
    • AI Melee System
    • AI Close Combat System
    • AI Abilities
  • Integrations
    • ➕Current Integrations
    • 🔧Upcoming/In Progress
  • Annex
    • 📖Changelog
    • ‼️Possible Issues and Fixes
  • Support
  • Discord
  • Forum
  • Patreon
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  1. Player Controller Components

📲Elements Used By Other Components

Body Mount Points SystemDamage On Screen Info SystemDamage In ScreenDouble Check To Disable Fire Damage On RollFree Fall ActivatorFire DamageLadder SystemInventory Camera PositionMap ElementsProjectiles On Body ManagerPickups Info On Screen SystemPlayer Idle System StatesRemote Player Navmesh OverrideScanner SystemSprite Animator SystemShield SystemStamina SystemTemporal Parent For WeaponsThrow Grenade From InventoryTransform to FollowTouch Screen Pinch SystemWeapons Attachment UI ManagerVehicles Mode ControlShow Values On Screen SystemAI Mount ManagerGame Language SelectorPossession Override Objects SystemSlider Info SystemActitvate Action On Characters On SceneGraphic Quality Settings System
PreviousCheck If Carrying Weapons To Set Close CombatNextBody Mount Points System

Last updated 3 years ago

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