Game Kit Controller
  • Welcome
  • Quick Start
    • 🛣️Roadmap
    • ⭐Getting Started
      • Importing GKC
      • (Optional) Download External Files
    • 🎓Tutorials
      • 🔑Tips, Tricks and Hotkeys
      • Manually Add Axes in the Input Manager
      • Manually Add Tags and Layers
      • Tutorial - Create a New Character
      • Tutorial - Create a New Character with the Manual Creator
      • Tutorial - Create a Generic Character
      • Tutorial - Set the Default Weapons in a New Character
      • Tutorial - Create New Melee Weapon
      • Tutorial: Set Initial Melee Weapons on Player & AI
      • Tutorial - Adjust Weapons Quick Draw Weapon Action
      • Adjusting Player's Upper Body for Weapons
      • Fixing Player Spine Rotation
      • Tutorial - Add Action System By Input
      • Tutorial - Configure Local Multiplayer
      • Configure the Switch Character Companion
      • Configure the Main Mission Manager
      • Configure the Main Scene Manager
      • Using the Save System for Elements State on Scene
      • Tutorial - Configure the Drive System on an External Vehicle Controller
      • Setting up a New Skill System
      • Tutorial - Configuring Melee Weapon Attacks
      • Tutorial - Create Objects to Grab and Carry Physically
      • Tutorial - Create a new Melee Attack
      • Tutorial - Changing Player Movement Animations
    • ⁉️FAQ
  • Major Systems
    • ⚡Main Manager Administrator
    • 🏃‍♂️Traversal Movements
      • Climbing
      • Rail Sliding
      • Wall Running
    • 📥Inventory System
      • Adding a New Inventory Object
      • Create a new Inventory Prefab
      • Check the Use Inventory Object works correctly
      • Use Inventory Objects
      • Create Inventory Icon
      • Assign New Inventory Objects to the Player
    • ⚔️Weapon Systems
      • Dual Wielding Weapons
      • Tutorial - Configuring Melee Weapon Attacks on a Weapon
      • Tutorial - Create New Melee Weapon
      • Tutorial - Adjust the Fire Weapons Main Position
    • 👕Armor/Clothe System
      • Tutorial - Configure Armor-Clothe for New Model
      • Tutorial - Adding A New Piece To An Existing Armor-Cloth Set
    • ⛺Event Trigger System
      • Setting Up the Event Trigger System
    • 👊Action System
      • Action System Component
      • Tutorial - Add Action System By Input
      • Tutorial: Create Objects to Grab & Carry Physically
    • 🏂Abilities & Skills Systems
      • Skill Systems
        • Player Skill System Component
        • Player Skills UI System Component
        • Tutorial - Setting Up a New Skill System
      • Ability Systems
        • Player Abilities System Component
        • Custom Ability Component
        • Activating an Ability by Key Combo
        • Tutorial - How to set Default Abilities
        • Tutorial - Create a Custom Ability
        • Tutorial - Create a new Melee Attack
        • Tutorial - Configuring Melee Weapon Attacks
    • 💬Dialogue System
      • Configure the Main Dialog Manager
    • 🏴‍☠️Faction System
    • 🗺️Map System
      • Map Creator Component
      • Setting Up the Map System
      • Creating a new Map Creator and adding Map Parts
      • Add Name Mesh for the Floor
      • Manage Multiple Floors
      • Duplicate Map Part
      • Delete Map Parts and Floors
      • Change between Floors with Triggers
      • Add Triggers for Hidden Map Parts
      • Enable and Disable Certain Parts of the Map
      • Show a Hidden Map Part With Another Color Until Visible
      • Use Map Object Information
      • Configure Map object information Icons
      • Configure Map Pickup to Unlock Map Parts or Floors
      • Map Object Information Linked to a Map Part
      • Render Terrain in the Map Window
      • Assign the Created Floors to the Map System
    • ❗Objective System
      • Main Objective Manager
      • Configure a Mission to Start in one Scene and Finish in Another
      • Configure a Mission to Eliminate Multiple Targets
    • 🚥Player Control Mode
      • Weapons
      • Powers
    • 🌪️Combination System
      • Rifle Sword Example
      • Combat
    • ⌛Time Manipulation
      • Bullet Time (Max Payne Style)
      • Slow Motion (Matrix Style)
    • 🖥️HUD System
    • 🔨Toolbar System
    • 💾Save System
      • Save System for Elements State on Scene
    • 🏳️Localization/Language System
  • Top Level Components
    • 🎮Player and Game Management
      • 🖼️Tag Layer System
      • ⌨️Input Manager
        • First Steps and Basic Use
        • Add a New Touch Button
        • Check and Filter Input Actions
        • Configure Input on Vehicles
        • Configure Input Rebind Menu Panel and Actions
        • Add an Action to a New Script
        • Remove an Axe
        • Disable an Axe
        • Save/Load Currently Configured Axes
        • Manage Axes Save File
        • Touch Controller
        • Diable Touch Buttons on Start
        • Delete Disabled Touch Buttons
        • Assign a Touch Button to an Action
        • Scale Touch Button in the Inspector
        • Touch Joysticks
      • ☕Main Manager Adminstrator
      • 🖱️Mouse Cursor Controller
      • 🎲Game Manager
      • 🚶Player Characters Manager
      • Simple FPS Counter
      • Place Object in Camera Editor Position System
      • Set Game Object Active State
      • Set Initial Position At Game Start
  • Character Level Components
    • 🕺Character
      • Features Manager
      • Menu Pause
      • Build Player
      • Ragdoll Builder
      • Powers List Manager
      • Player HUD Manager
      • Map System Component
      • Show Game Info Hud
      • Save Game System
      • Camera Capture System
      • Weapon List Manager
      • Player Screen Objectives System
      • Console Mode
      • Player Health Bar Management System
      • Player Pickup Icon Manager
      • Player Damage On Screen Info System
      • Time Bullet
      • Player Tutorial System
      • Player Options Editor System
      • Vendor UI System
      • Dialog System
      • Objective Log System
      • Objective Station UI System
      • Travel Station UI System
      • Inventory Bank UI System
  • Player Controller Components
    • 🕹️Player Controller
      • Player Controller Component
      • Gravity System
      • Other Powers
      • Grab Objects
      • Health
      • Using Devices System
      • Close Combat System
      • Ragdoll Activator
      • Foot Step Manager
      • Pickups Screen Info
      • IK System
      • Player Weapons Manager
      • Inventory Manager
      • Damage Screen System and Damage In Screen
      • Friend List Manager
      • Upper Body Rotation System
      • Player States Manager
      • Head Track
      • Character Faction Manager
      • Player Input Manager
      • Player Navmesh System
      • Map Object Information
      • Hands On Surface IK System and IK Foot System
      • Climb Ledge System
      • Remote Event System Component
        • Setting Up a Remove Event
    • 📹Player Camera
      • Player Camera Component
      • Player Culling System
      • Set Transparent Surfaces
    • 💯Essential Components
      • AI Behaviors
      • Damage Hit Reactions System
      • Dash System
      • Inventory Camera Position and Map Elements
      • Experience-Level-Stat Systems
        • Player Experience System Component
        • Player Stats System Component
        • Player Skill System Component
          • Tutorial - Setting up a New Skill System
        • Player Skills UI System Component
      • Inventory Categories List Manager
      • Melee Combat System
      • Inventory Menu Panels System
      • Inventory Quick Access Slots
      • Inventory Weight Manager
      • Inventory Armor-Cloth Customization System
      • Player Abilities System Component
      • Player Action System Component
      • Player Info Panel On Screen System
      • Player Input Panels
      • Player State System
      • Match Player To Target System
      • Slow Down Time On Perfect Dodge
      • Save Info Elements List
      • Custom Character Controller Manager
      • Player Navmesh System
      • Elements On Scene System
    • 💼Non Essential Components
      • Ability Activated By Key Combination (R G)
      • Bullet Time Firing System (Max Payne Style)
      • Climb Ledge System
      • Currency System
      • Condition System
      • Console Log On Screen
      • Flashlight
      • Hands On Surface IK System
      • IK Foot System
      • Magic System
      • Laser Dot On Screen Manager
      • Oxygen System
      • Simple Sniper Sight Manager
      • Roll On Landing System
      • Photo Mode System
      • External Controller Behaviors
      • Gravity Wall Run Ability
      • Check If Carrying Weapons To Set Close Combat
    • 📲Elements Used By Other Components
      • Body Mount Points System
      • Damage On Screen Info System
      • Damage In Screen
      • Double Check To Disable Fire Damage On Roll
      • Free Fall Activator
      • Fire Damage
      • Ladder System
      • Inventory Camera Position
      • Map Elements
      • Projectiles On Body Manager
      • Pickups Info On Screen System
      • Player Idle System States
      • Remote Player Navmesh Override
      • Scanner System
      • Sprite Animator System
      • Shield System
      • Stamina System
      • Temporal Parent For Weapons
      • Throw Grenade From Inventory
      • Transform to Follow
      • Touch Screen Pinch System
      • Weapons Attachment UI Manager
      • Vehicles Mode Control
      • Show Values On Screen System
      • AI Mount Manager
      • Game Language Selector
      • Possession Override Objects System
      • Slider Info System
      • Actitvate Action On Characters On Scene
      • Graphic Quality Settings System
  • Additional Managers
    • 🧞‍♂️Prefabs Manager
      • Main Settings
      • Prefab Type List
      • Prefabs To Place On Scene List
      • Prefabs Searcher Options
    • 💰Main Inventory Manager (Inventory, Bank and Vendor)
      • Inventory List Manager
    • 🕳️Decal Manager
    • 🛻Pickup Manager
    • 👈Screen Objectives Manager
    • ❤️Health Bar Manager
    • 🤝External Shake List Manager
    • 🏴‍☠️Faction System Manager
    • 🎵Songs Manager
    • 🥏Noise Mesh Manager
    • 👻Set Transparent Surfaces Manager
    • 👿Damage On Screen Info Manager
    • ‼️Main Objective Manager
    • 💬Main Dialog Manager
      • Configure the Main Dialog Manager
    • 🔕Disable Objects On Distance System
    • 🎡Elements On Scene Manager
  • 🤖A.I System
    • AI Settings
    • AI Target Detection and Management
    • AI Attack Mode
    • AI Navigation
    • AI Patrol State
      • Tutorial - Configure Random Walk Movement on Attack Mode and Target Spotted on A.I
    • AI Melee System
    • AI Close Combat System
    • AI Abilities
  • Integrations
    • ➕Current Integrations
      • Emerald AI
      • Universal AI
      • Animal Controller
      • SoulLink Spawner
      • Easy Build System (EBS)
      • Randomation Vehicle Physics
      • Edy’s Vehicle System
      • Space Combat Kit
      • Mech Combat Kit
      • NWH Vehicle Physics 2
      • Dynamic Water Physics
      • Honor AI
      • UMA 2
      • DestroyIt
      • Silantro Flight Simulator Toolkit
      • Dialogue System for Unity
      • Interactor
      • iStep
    • 🔧Upcoming/In Progress
      • Ability & Combat Toolkit
      • Ork 3 Framework
  • Annex
    • 📖Changelog
      • GKC Update 3.03-3A
      • GKC Update 3.03-2
      • GKC Update 3.03-1
      • GKC Update 3.02g (Final)
      • GKC Update 3.02f
    • ‼️Possible Issues and Fixes
  • Support
  • Discord
  • Forum
  • Patreon
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  • Recommended Unity Version
  • Video Tutorials
  • About this Documentation

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  1. Quick Start

Getting Started

PreviousRoadmapNextImporting GKC

Last updated 2 years ago

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Recommended Unity Version

Currently Game Kit Controller requires a minimum version of Unity 2017.1.0f3. You should not use an older version than this because Unity is not backwards compatible with older versions of Unity.

GKC will soon require a minimum Unity version of in a future update, keep an eye on the or for more information on when this change will happen.

Game Kit Controller generally works with all newer LTS versions too (i.e. 2020 LTS), and they are officially supported. Support for pre-release versions of Unity will be limited due to their unstable nature.

When the minimum version of Unity changes to 2019.4 LTS GKC will no longer support older Unity versions like 2018 or 2017.

If you need to continue using an older version of Unity you will unfortunately have to use an older version of GKC with support for your Unity version.

Video Tutorials

If you're more of a visual learner or just looking for videos tutorials for Game Kit Controller check out our which has lots of videos showing you different mechanics and how to get started with Game Kit Controller.

About this Documentation

The documentation is organised in a user friendly way. It is always advised you read first the Overview (i.e. the top most page of a section) page for each section, if it exists. Then you can decide to follow the guide from top to bottom or jump to between sections.

Throughout the documentation you'll come across hints, below we've provided a description of what each hint means and it's importance:

The Blue hint provides extra information on the current topic.

The Green hint is used for best practices, recommended actions and success notices.

The Orange hint is a warning message and will inform of something which can lead to errors or confusion.

The Red hint is a critical message and will often be used for important or error hints.

We are continually updating the Game Kit Controller documentation in an effort to ensure it's always remains current with the latest version of GKC. If you come across something that seems wrong, outdated or unclear please let us know on the and we'll be sure to get it improved as soon as possible.

⭐
Unity 2019.4 LTS
Discord
Changelog
tutorials section
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