Game Kit Controller
CtrlK
  • Welcome
  • Quick Start
    • 🛣️Roadmap
    • ⭐Getting Started
    • 🎓Tutorials
    • ⁉️FAQ
  • Major Systems
    • ⚡Main Manager Administrator
    • 🏃‍♂️Traversal Movements
    • 📥Inventory System
    • ⚔️Weapon Systems
    • 👕Armor/Clothe System
    • ⛺Event Trigger System
    • 👊Action System
    • 🏂Abilities & Skills Systems
    • 💬Dialogue System
    • 🏴‍☠️Faction System
    • 🗺️Map System
    • ❗Objective System
    • 🚥Player Control Mode
    • 🌪️Combination System
    • ⌛Time Manipulation
    • 🖥️HUD System
    • 🔨Toolbar System
    • 💾Save System
    • 🏳️Localization/Language System
  • Top Level Components
    • 🎮Player and Game Management
  • Character Level Components
    • 🕺Character
  • Player Controller Components
    • 🕹️Player Controller
    • 📹Player Camera
    • 💯Essential Components
    • 💼Non Essential Components
      • Ability Activated By Key Combination (R G)
      • Bullet Time Firing System (Max Payne Style)
      • Climb Ledge System
      • Currency System
      • Condition System
      • Console Log On Screen
      • Flashlight
      • Hands On Surface IK System
      • IK Foot System
      • Magic System
      • Laser Dot On Screen Manager
      • Oxygen System
      • Simple Sniper Sight Manager
      • Roll On Landing System
      • Photo Mode System
      • External Controller Behaviors
      • Gravity Wall Run Ability
      • Check If Carrying Weapons To Set Close Combat
    • 📲Elements Used By Other Components
  • Additional Managers
    • 🧞‍♂️Prefabs Manager
    • 💰Main Inventory Manager (Inventory, Bank and Vendor)
    • 🕳️Decal Manager
    • 🛻Pickup Manager
    • 👈Screen Objectives Manager
    • ❤️Health Bar Manager
    • 🤝External Shake List Manager
    • 🏴‍☠️Faction System Manager
    • 🎵Songs Manager
    • 🥏Noise Mesh Manager
    • 👻Set Transparent Surfaces Manager
    • 👿Damage On Screen Info Manager
    • ‼️Main Objective Manager
    • 💬Main Dialog Manager
    • 🔕Disable Objects On Distance System
    • 🎡Elements On Scene Manager
  • 🤖A.I System
    • AI Settings
    • AI Target Detection and Management
    • AI Attack Mode
    • AI Navigation
    • AI Patrol State
    • AI Melee System
    • AI Close Combat System
    • AI Abilities
  • Integrations
    • ➕Current Integrations
    • 🔧Upcoming/In Progress
  • Annex
    • 📖Changelog
    • ‼️Possible Issues and Fixes
  • Support
  • Discord
  • Forum
  • Patreon
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  1. Player Controller Components

💼Non Essential Components

Ability Activated By Key Combination (R G)Bullet Time Firing System (Max Payne Style)Climb Ledge SystemCurrency SystemCondition SystemConsole Log On ScreenFlashlightHands On Surface IK SystemIK Foot SystemMagic SystemLaser Dot On Screen ManagerOxygen SystemSimple Sniper Sight ManagerRoll On Landing SystemPhoto Mode SystemExternal Controller BehaviorsGravity Wall Run AbilityCheck If Carrying Weapons To Set Close Combat
PreviousElements On Scene SystemNextAbility Activated By Key Combination (R G)

Last updated 3 years ago

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