Game Kit Controller
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Game Kit Controller
  • Welcome
  • Quick Start
    • ๐Ÿ›ฃ๏ธRoadmap
    • โญGetting Started
    • ๐ŸŽ“Tutorials
    • โ‰๏ธFAQ
  • Major Systems
    • โšกMain Manager Administrator
    • ๐Ÿƒโ€โ™‚๏ธTraversal Movements
    • ๐Ÿ“ฅInventory System
    • โš”๏ธWeapon Systems
    • ๐Ÿ‘•Armor/Clothe System
    • โ›บEvent Trigger System
    • ๐Ÿ‘ŠAction System
    • ๐Ÿ‚Abilities & Skills Systems
    • ๐Ÿ’ฌDialogue System
    • ๐Ÿดโ€โ˜ ๏ธFaction System
    • ๐Ÿ—บ๏ธMap System
    • โ—Objective System
    • ๐ŸšฅPlayer Control Mode
    • ๐ŸŒช๏ธCombination System
    • โŒ›Time Manipulation
    • ๐Ÿ–ฅ๏ธHUD System
    • ๐Ÿ”จToolbar System
    • ๐Ÿ’พSave System
    • ๐Ÿณ๏ธLocalization/Language System
  • Top Level Components
    • ๐ŸŽฎPlayer and Game Management
  • Character Level Components
    • ๐Ÿ•บCharacter
  • Player Controller Components
    • ๐Ÿ•น๏ธPlayer Controller
    • ๐Ÿ“นPlayer Camera
    • ๐Ÿ’ฏEssential Components
    • ๐Ÿ’ผNon Essential Components
      • Ability Activated By Key Combination (R G)
      • Bullet Time Firing System (Max Payne Style)
      • Climb Ledge System
      • Currency System
      • Condition System
      • Console Log On Screen
      • Flashlight
      • Hands On Surface IK System
      • IK Foot System
      • Magic System
      • Laser Dot On Screen Manager
      • Oxygen System
      • Simple Sniper Sight Manager
      • Roll On Landing System
      • Photo Mode System
      • External Controller Behaviors
      • Gravity Wall Run Ability
      • Check If Carrying Weapons To Set Close Combat
    • ๐Ÿ“ฒElements Used By Other Components
  • Additional Managers
    • ๐Ÿงžโ€โ™‚๏ธPrefabs Manager
    • ๐Ÿ’ฐMain Inventory Manager (Inventory, Bank and Vendor)
    • ๐Ÿ•ณ๏ธDecal Manager
    • ๐Ÿ›ปPickup Manager
    • ๐Ÿ‘ˆScreen Objectives Manager
    • โค๏ธHealth Bar Manager
    • ๐ŸคExternal Shake List Manager
    • ๐Ÿดโ€โ˜ ๏ธFaction System Manager
    • ๐ŸŽตSongs Manager
    • ๐ŸฅNoise Mesh Manager
    • ๐Ÿ‘ปSet Transparent Surfaces Manager
    • ๐Ÿ‘ฟDamage On Screen Info Manager
    • โ€ผ๏ธMain Objective Manager
    • ๐Ÿ’ฌMain Dialog Manager
    • ๐Ÿ”•Disable Objects On Distance System
    • ๐ŸŽกElements On Scene Manager
  • ๐Ÿค–A.I System
    • AI Settings
    • AI Target Detection and Management
    • AI Attack Mode
    • AI Navigation
    • AI Patrol State
    • AI Melee System
    • AI Close Combat System
    • AI Abilities
  • Integrations
    • โž•Current Integrations
    • ๐Ÿ”งUpcoming/In Progress
  • Annex
    • ๐Ÿ“–Changelog
    • โ€ผ๏ธPossible Issues and Fixes
  • Support
  • Discordarrow-up-right
  • Forumarrow-up-right
  • Patreonarrow-up-right
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  1. Player Controller Components

๐Ÿ’ผNon Essential Components

Ability Activated By Key Combination (R G)chevron-rightBullet Time Firing System (Max Payne Style)chevron-rightClimb Ledge Systemchevron-rightCurrency Systemchevron-rightCondition Systemchevron-rightConsole Log On Screenchevron-rightFlashlightchevron-rightHands On Surface IK Systemchevron-rightIK Foot Systemchevron-rightMagic Systemchevron-rightLaser Dot On Screen Managerchevron-rightOxygen Systemchevron-rightSimple Sniper Sight Managerchevron-rightRoll On Landing Systemchevron-rightPhoto Mode Systemchevron-rightExternal Controller Behaviorschevron-rightGravity Wall Run Abilitychevron-rightCheck If Carrying Weapons To Set Close Combatchevron-right
PreviousElements On Scene Systemchevron-leftNextAbility Activated By Key Combination (R G)chevron-right

Last updated 3 years ago

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