Initial steps for setting up the Game Kit Controller's Map System
Once a new player has been created, if you want to use the map system, you need to drag and drop the Map System prefab (with the same name) in the folder Assets/Game Kit Controller/Prefabs/Map System.
Graphical user interface
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Once the hierarchy contains these two elements:
Graphical user interface, text, application
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Then, go to Character gameObject, Map System inspector, and press the button Map Floor and Icons.
Graphical user interface, text, application, email
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Go to Floors, and press the button Search Floor List. The floors configured in the Map Creator inspector will be configured automatically.
If you don’t need to use the map system, don’t configure the above steps and it will be disabled.
IMPORTANT: THE CLOSE COMBAT ANIMATIONS (KICK AND PUNCHES) ARE NOT INCLUDED IN THIS ASSET, BUT THE SYSTEM THAT USES THEM. YOU CAN FIND THOSE COMBAT ANIMATIONS AND MORE IN THE FREE ASSET TAICHI CHARACTER PACK, WHICH WAS USED TO TEST THIS SYSTEM. TO USE IT, JUST SET THE ANIMATIONS IN THE COMBAT LAYER OF THE ANIMATOR.