Game Kit Controller
  • Welcome
  • Quick Start
    • 🛣️Roadmap
    • ⭐Getting Started
      • Importing GKC
      • (Optional) Download External Files
    • 🎓Tutorials
      • 🔑Tips, Tricks and Hotkeys
      • Manually Add Axes in the Input Manager
      • Manually Add Tags and Layers
      • Tutorial - Create a New Character
      • Tutorial - Create a New Character with the Manual Creator
      • Tutorial - Create a Generic Character
      • Tutorial - Set the Default Weapons in a New Character
      • Tutorial - Create New Melee Weapon
      • Tutorial: Set Initial Melee Weapons on Player & AI
      • Tutorial - Adjust Weapons Quick Draw Weapon Action
      • Adjusting Player's Upper Body for Weapons
      • Fixing Player Spine Rotation
      • Tutorial - Add Action System By Input
      • Tutorial - Configure Local Multiplayer
      • Configure the Switch Character Companion
      • Configure the Main Mission Manager
      • Configure the Main Scene Manager
      • Using the Save System for Elements State on Scene
      • Tutorial - Configure the Drive System on an External Vehicle Controller
      • Setting up a New Skill System
      • Tutorial - Configuring Melee Weapon Attacks
      • Tutorial - Create Objects to Grab and Carry Physically
      • Tutorial - Create a new Melee Attack
      • Tutorial - Changing Player Movement Animations
    • ⁉️FAQ
  • Major Systems
    • ⚡Main Manager Administrator
    • 🏃‍♂️Traversal Movements
      • Climbing
      • Rail Sliding
      • Wall Running
    • 📥Inventory System
      • Adding a New Inventory Object
      • Create a new Inventory Prefab
      • Check the Use Inventory Object works correctly
      • Use Inventory Objects
      • Create Inventory Icon
      • Assign New Inventory Objects to the Player
    • ⚔️Weapon Systems
      • Dual Wielding Weapons
      • Tutorial - Configuring Melee Weapon Attacks on a Weapon
      • Tutorial - Create New Melee Weapon
      • Tutorial - Adjust the Fire Weapons Main Position
    • 👕Armor/Clothe System
      • Tutorial - Configure Armor-Clothe for New Model
      • Tutorial - Adding A New Piece To An Existing Armor-Cloth Set
    • ⛺Event Trigger System
      • Setting Up the Event Trigger System
    • 👊Action System
      • Action System Component
      • Tutorial - Add Action System By Input
      • Tutorial: Create Objects to Grab & Carry Physically
    • 🏂Abilities & Skills Systems
      • Skill Systems
        • Player Skill System Component
        • Player Skills UI System Component
        • Tutorial - Setting Up a New Skill System
      • Ability Systems
        • Player Abilities System Component
        • Custom Ability Component
        • Activating an Ability by Key Combo
        • Tutorial - How to set Default Abilities
        • Tutorial - Create a Custom Ability
        • Tutorial - Create a new Melee Attack
        • Tutorial - Configuring Melee Weapon Attacks
    • 💬Dialogue System
      • Configure the Main Dialog Manager
    • 🏴‍☠️Faction System
    • 🗺️Map System
      • Map Creator Component
      • Setting Up the Map System
      • Creating a new Map Creator and adding Map Parts
      • Add Name Mesh for the Floor
      • Manage Multiple Floors
      • Duplicate Map Part
      • Delete Map Parts and Floors
      • Change between Floors with Triggers
      • Add Triggers for Hidden Map Parts
      • Enable and Disable Certain Parts of the Map
      • Show a Hidden Map Part With Another Color Until Visible
      • Use Map Object Information
      • Configure Map object information Icons
      • Configure Map Pickup to Unlock Map Parts or Floors
      • Map Object Information Linked to a Map Part
      • Render Terrain in the Map Window
      • Assign the Created Floors to the Map System
    • ❗Objective System
      • Main Objective Manager
      • Configure a Mission to Start in one Scene and Finish in Another
      • Configure a Mission to Eliminate Multiple Targets
    • 🚥Player Control Mode
      • Weapons
      • Powers
    • 🌪️Combination System
      • Rifle Sword Example
      • Combat
    • ⌛Time Manipulation
      • Bullet Time (Max Payne Style)
      • Slow Motion (Matrix Style)
    • 🖥️HUD System
    • 🔨Toolbar System
    • 💾Save System
      • Save System for Elements State on Scene
    • 🏳️Localization/Language System
  • Top Level Components
    • 🎮Player and Game Management
      • 🖼️Tag Layer System
      • ⌨️Input Manager
        • First Steps and Basic Use
        • Add a New Touch Button
        • Check and Filter Input Actions
        • Configure Input on Vehicles
        • Configure Input Rebind Menu Panel and Actions
        • Add an Action to a New Script
        • Remove an Axe
        • Disable an Axe
        • Save/Load Currently Configured Axes
        • Manage Axes Save File
        • Touch Controller
        • Diable Touch Buttons on Start
        • Delete Disabled Touch Buttons
        • Assign a Touch Button to an Action
        • Scale Touch Button in the Inspector
        • Touch Joysticks
      • ☕Main Manager Adminstrator
      • 🖱️Mouse Cursor Controller
      • 🎲Game Manager
      • 🚶Player Characters Manager
      • Simple FPS Counter
      • Place Object in Camera Editor Position System
      • Set Game Object Active State
      • Set Initial Position At Game Start
  • Character Level Components
    • 🕺Character
      • Features Manager
      • Menu Pause
      • Build Player
      • Ragdoll Builder
      • Powers List Manager
      • Player HUD Manager
      • Map System Component
      • Show Game Info Hud
      • Save Game System
      • Camera Capture System
      • Weapon List Manager
      • Player Screen Objectives System
      • Console Mode
      • Player Health Bar Management System
      • Player Pickup Icon Manager
      • Player Damage On Screen Info System
      • Time Bullet
      • Player Tutorial System
      • Player Options Editor System
      • Vendor UI System
      • Dialog System
      • Objective Log System
      • Objective Station UI System
      • Travel Station UI System
      • Inventory Bank UI System
  • Player Controller Components
    • 🕹️Player Controller
      • Player Controller Component
      • Gravity System
      • Other Powers
      • Grab Objects
      • Health
      • Using Devices System
      • Close Combat System
      • Ragdoll Activator
      • Foot Step Manager
      • Pickups Screen Info
      • IK System
      • Player Weapons Manager
      • Inventory Manager
      • Damage Screen System and Damage In Screen
      • Friend List Manager
      • Upper Body Rotation System
      • Player States Manager
      • Head Track
      • Character Faction Manager
      • Player Input Manager
      • Player Navmesh System
      • Map Object Information
      • Hands On Surface IK System and IK Foot System
      • Climb Ledge System
      • Remote Event System Component
        • Setting Up a Remove Event
    • 📹Player Camera
      • Player Camera Component
      • Player Culling System
      • Set Transparent Surfaces
    • 💯Essential Components
      • AI Behaviors
      • Damage Hit Reactions System
      • Dash System
      • Inventory Camera Position and Map Elements
      • Experience-Level-Stat Systems
        • Player Experience System Component
        • Player Stats System Component
        • Player Skill System Component
          • Tutorial - Setting up a New Skill System
        • Player Skills UI System Component
      • Inventory Categories List Manager
      • Melee Combat System
      • Inventory Menu Panels System
      • Inventory Quick Access Slots
      • Inventory Weight Manager
      • Inventory Armor-Cloth Customization System
      • Player Abilities System Component
      • Player Action System Component
      • Player Info Panel On Screen System
      • Player Input Panels
      • Player State System
      • Match Player To Target System
      • Slow Down Time On Perfect Dodge
      • Save Info Elements List
      • Custom Character Controller Manager
      • Player Navmesh System
      • Elements On Scene System
    • 💼Non Essential Components
      • Ability Activated By Key Combination (R G)
      • Bullet Time Firing System (Max Payne Style)
      • Climb Ledge System
      • Currency System
      • Condition System
      • Console Log On Screen
      • Flashlight
      • Hands On Surface IK System
      • IK Foot System
      • Magic System
      • Laser Dot On Screen Manager
      • Oxygen System
      • Simple Sniper Sight Manager
      • Roll On Landing System
      • Photo Mode System
      • External Controller Behaviors
      • Gravity Wall Run Ability
      • Check If Carrying Weapons To Set Close Combat
    • 📲Elements Used By Other Components
      • Body Mount Points System
      • Damage On Screen Info System
      • Damage In Screen
      • Double Check To Disable Fire Damage On Roll
      • Free Fall Activator
      • Fire Damage
      • Ladder System
      • Inventory Camera Position
      • Map Elements
      • Projectiles On Body Manager
      • Pickups Info On Screen System
      • Player Idle System States
      • Remote Player Navmesh Override
      • Scanner System
      • Sprite Animator System
      • Shield System
      • Stamina System
      • Temporal Parent For Weapons
      • Throw Grenade From Inventory
      • Transform to Follow
      • Touch Screen Pinch System
      • Weapons Attachment UI Manager
      • Vehicles Mode Control
      • Show Values On Screen System
      • AI Mount Manager
      • Game Language Selector
      • Possession Override Objects System
      • Slider Info System
      • Actitvate Action On Characters On Scene
      • Graphic Quality Settings System
  • Additional Managers
    • 🧞‍♂️Prefabs Manager
      • Main Settings
      • Prefab Type List
      • Prefabs To Place On Scene List
      • Prefabs Searcher Options
    • 💰Main Inventory Manager (Inventory, Bank and Vendor)
      • Inventory List Manager
    • 🕳️Decal Manager
    • 🛻Pickup Manager
    • 👈Screen Objectives Manager
    • ❤️Health Bar Manager
    • 🤝External Shake List Manager
    • 🏴‍☠️Faction System Manager
    • 🎵Songs Manager
    • 🥏Noise Mesh Manager
    • 👻Set Transparent Surfaces Manager
    • 👿Damage On Screen Info Manager
    • ‼️Main Objective Manager
    • 💬Main Dialog Manager
      • Configure the Main Dialog Manager
    • 🔕Disable Objects On Distance System
    • 🎡Elements On Scene Manager
  • 🤖A.I System
    • AI Settings
    • AI Target Detection and Management
    • AI Attack Mode
    • AI Navigation
    • AI Patrol State
      • Tutorial - Configure Random Walk Movement on Attack Mode and Target Spotted on A.I
    • AI Melee System
    • AI Close Combat System
    • AI Abilities
  • Integrations
    • ➕Current Integrations
      • Emerald AI
      • Universal AI
      • Animal Controller
      • SoulLink Spawner
      • Easy Build System (EBS)
      • Randomation Vehicle Physics
      • Edy’s Vehicle System
      • Space Combat Kit
      • Mech Combat Kit
      • NWH Vehicle Physics 2
      • Dynamic Water Physics
      • Honor AI
      • UMA 2
      • DestroyIt
      • Silantro Flight Simulator Toolkit
      • Dialogue System for Unity
      • Interactor
      • iStep
    • 🔧Upcoming/In Progress
      • Ability & Combat Toolkit
      • Ork 3 Framework
  • Annex
    • 📖Changelog
      • GKC Update 3.03-3A
      • GKC Update 3.03-2
      • GKC Update 3.03-1
      • GKC Update 3.02g (Final)
      • GKC Update 3.02f
    • ‼️Possible Issues and Fixes
  • Support
  • Discord
  • Forum
  • Patreon
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  1. Player Controller Components
  2. 💼Non Essential Components

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