Game Kit Controller
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  • Major Systems
    • โšกMain Manager Administrator
    • ๐Ÿƒโ€โ™‚๏ธTraversal Movements
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  • Top Level Components
    • ๐ŸŽฎPlayer and Game Management
      • ๐Ÿ–ผ๏ธTag Layer System
      • โŒจ๏ธInput Manager
      • โ˜•Main Manager Adminstrator
      • ๐Ÿ–ฑ๏ธMouse Cursor Controller
      • ๐ŸŽฒGame Manager
      • ๐ŸšถPlayer Characters Manager
      • Simple FPS Counter
      • Place Object in Camera Editor Position System
      • Set Game Object Active State
      • Set Initial Position At Game Start
  • Character Level Components
    • ๐Ÿ•บCharacter
  • Player Controller Components
    • ๐Ÿ•น๏ธPlayer Controller
    • ๐Ÿ“นPlayer Camera
    • ๐Ÿ’ฏEssential Components
    • ๐Ÿ’ผNon Essential Components
    • ๐Ÿ“ฒElements Used By Other Components
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    • ๐Ÿงžโ€โ™‚๏ธPrefabs Manager
    • ๐Ÿ’ฐMain Inventory Manager (Inventory, Bank and Vendor)
    • ๐Ÿ•ณ๏ธDecal Manager
    • ๐Ÿ›ปPickup Manager
    • ๐Ÿ‘ˆScreen Objectives Manager
    • โค๏ธHealth Bar Manager
    • ๐ŸคExternal Shake List Manager
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    • ๐Ÿ’ฌMain Dialog Manager
    • ๐Ÿ”•Disable Objects On Distance System
    • ๐ŸŽกElements On Scene Manager
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    • AI Target Detection and Management
    • AI Attack Mode
    • AI Navigation
    • AI Patrol State
    • AI Melee System
    • AI Close Combat System
    • AI Abilities
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  1. Top Level Components
  2. ๐ŸŽฎPlayer and Game Management

Set Game Object Active State

PreviousPlace Object in Camera Editor Position SystemNextSet Initial Position At Game Start

Last updated 3 years ago

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