Tutorial - Create a Custom Ability

The system works via events. As in when the key assigned to use it (Q in this example), sends an event on each type of press. Either down, up, or hold.

In this example, the Push Objects Systems, calls to the Action System to play a specific animation and push objects around. The component also allows you to make small script behaviors if needed for specific interactions or to use the already created elements as you prefer.

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