Tutorial - Configuring Melee Weapon Attacks on a Weapon

How to configure the weapon attacks on a weapon itself

These objects are the Melee Weapons themselves. Each one contains its own attack in the Grab Physical Object Melee Attack System component.

Under the Attack List Settings, there's the Attack Info List which has the moves available.

It also contains the options for Events and the size for the damage detection including its offset in case you need to move the position of the trigger.

This is the most important part. The Attack ability itself.

On each Attack you have the Damage Trigger Detection which uses a delay to activate the damage detection, using the % values of the animation, so you have a swing animation.

There is a time where the character makes the movement for the attack where he puts the melee weapon on a position and then, it makes the swing, so that is the delay configured before activating the slice.

So that 0.2 value is the % (20%) where the swing starts, so at that moment, the damage detection is activated.

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