# Tutorial - Configuring Melee Weapon Attacks on a Weapon

These objects are the Melee Weapons themselves. Each one contains its own attack in the **Grab Physical Object Melee Attack System** component.

![The two key locations.](/files/1DdFglkzgw232V7NSlQ5)

Under the **Attack List Settings**, there's the **Attack Info List** which has the moves available.

![The Attack List Settings location.](/files/JQ1gq1hY44k4AcSJ26Yi)

It also contains the options for **Events** and the size for the damage detection including its offset in case you need to move the position of the trigger.

![Location of the Event Settings and Damage Trigger](/files/MnuArad6gH2vCFobVzRJ)

This is the most important part.  The Attack ability itself.

![Location of the Damage Delay Settings.](/files/YNPZcunEogeTTGXrKZdT)

On each Attack you have the Damage Trigger Detection which uses a delay to activate the damage detection, using the % values of the animation, so you have a swing animation.

There is a time where the character makes the movement for the attack where he puts the melee weapon on a position and then, it makes the swing, so that is the delay configured before activating the slice.

![Where the delay is located.](/files/TVjjvPVNlf4yp7j6Hy7x)

So that 0.2 value is the % (20%) where the swing starts, so at that moment, the damage detection is activated.


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