> For the complete documentation index, see [llms.txt](https://game-kit-controller.gitbook.io/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://game-kit-controller.gitbook.io/docs/a.i-system/ai-patrol-state/tutorial-configure-random-walk-movement-on-attack-mode-and-target-spotted-on-a.i.md).

# Tutorial - Configure Random Walk Movement on Attack Mode and Target Spotted on A.I

1. Drag your A.I into the scene.
2. Go to **Other AI Systems**>**AI Behaviour**>**Powers Behavior**
3. Screen up/down to the *AI Fire Weapons System Brain*.
4. Toward the bottom of the script you will see **Random Walk Settings** there you can change the minimum and max wait time, duration and radius.

<figure><img src="https://3552900959-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-McLLp9jDL-LIuzRrSTQ%2Fuploads%2FT6nbKlTGaVOBLd0ZiZMf%2Fimage.png?alt=media&amp;token=7dc8b4af-8711-462e-b2cc-8f7a5b65ac0e" alt=""><figcaption></figcaption></figure>
