> For the complete documentation index, see [llms.txt](https://game-kit-controller.gitbook.io/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://game-kit-controller.gitbook.io/docs/player-controller-components/player-camera/set-transparent-surfaces.md).

# Set Transparent Surfaces

Used to detect objects between the player and the main camera with a certain layer configured on it (Transparent Mesh), allowing to keep collisions with them but seeing through them and fade their meshes to keep the player visible on screen.&#x20;

This is used on certain objects of the scene in different games, like columns, certain walls, trees, etc…. and in most games with an isometric or top-down view.
