Player Action System Component

Used to add and configured new actions on the character based on animations, and which can be activated by input at any moment in-game, by events, or on certain parts of the scene, like pressing a button to interact with it, sitting on a chair, open a door, open a chest, pick an object, etc.

It can be also used combined with the ability system, to make spell casts, like throwing fire, electricity, poison, and any type of magic or power and it can be used for other stuff, like the melee action system, reloading weapons, enter/exit from vehicles, etc.

Last updated