# DestroyIt

## What is DestroyIt?

![](https://3552900959-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-McLLp9jDL-LIuzRrSTQ%2F-McQFwKVRIkwADsreFug%2F-McQQPEkyZIU3J-zzGHc%2Fgkc-doc-integration-destroyit-header.png?alt=media\&token=698e6dde-2842-4d39-b4f2-4c39700d4d62)

**DestroyIt** is a highly optimized destruction system that provides multiple options for handling the damage, repair, and destruction of objects in your games.

Objects can show visible progressive damage *(which can even be repaired)* using the Standard/URP shaders and customizable damage textures. You can also play damage effects at any damage level, for instance, an engine that starts smoking at half health and catches on fire at one-quarter health.

Destruction can be simple or realistic, from playing a particle effect to replacing the object with a pre-fractured prefab *(that you supply)*. You can even combine the two for a more extravagant effect.

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You can find more information about **DestroyIt**, its documentation and also purchase it over on the [Unity Asset Store](https://assetstore.unity.com/packages/tools/physics/destroyit-destruction-system-18811).
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## Video Tutorial

{% embed url="<https://www.youtube.com/watch?v=8JRORgH0Rnk>" %}

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**That's it!** Game Kit Controller is now integrated with **DestroyIt** in your project :partying\_face::raised\_hands:&#x20;

Now that's sorted, Battlefield remake anyone? :bricks::bomb:\*LEVOLUTION\*
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