Experience-Level-Stat Systems
It contains the stats and skills systems used to manage different values (remain health, money, stamina, energy, etc…) on the player and its skills configured (like double jump, grab objects, throw objects, gravity control, powers, abilities, etc…) and save/load its info between games, along with getting values in-game for those systems that could need to access to that info quickly and without need to get references to each specific component.
It also contains the main experience system, to get XP and configure each level of the player, for RPG elements, setting the skills to unlock or the increase of stats values to obtain on each new level. It also has the experience menu, to see the statistics of the player and the skills menu, to unlock or improve abilities configured on that system. Of course, these elements are configured in different components in this object.
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