Manually Add Axes in the Input Manager
Adding Input Axes manually
Last updated
Adding Input Axes manually
Last updated
If you import the asset into a project without the Project Settings, you have to add these axes
(inside the yellow color) into the Input Manager of Unity if you are going to use a gamepad, in Edit->Preferences->Input. These axes are used for the gamepad, but it needs to be configured if the settings of the asset are not imported (This step won’t be necessary in the next update).
These are the input added for 4 players using the gamepad, but you can add just one if you are not going to use the local multiplayer.
The values to configure are the following:
Right now, the input for 4 players has been configured, to be able to use the local multiplayer system. The settings are the same as above but configuring Joystick 2, 3, etc… and you can add as many gamepads as you need (though the limit is 16 players if I remember properly).