# Manage Axes Save File

Once you have selected the path to save the file, you can save the current axes list configured in the inspector, so it will be loaded when the game starts, using as the default configuration.

![](/files/FhvVssfh2zCz3tBMk7XO)

There are different options in the **Input Scheme Options**:

* **Default -** Removes the current axes list and configures it with the controls by default (this is created inside the code, so the default list is always the same, but it can be changed, in the **inputManager** script, go to the function **setToDefault** and change the list configured). This function also set the touch buttons.
* **Save To File** - Save the current axes list in a file with the name and path configured previously in the Save Settings.
* **Load From File** - It removes the current axes list and configures it with the controls created in the last save file created.


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://game-kit-controller.gitbook.io/docs/toplevelcomponents/player-and-game-management/input-manager/manage-axes-save-file.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
