Dynamic Water Physics

This page covers the integration of NWH Dynamic Water Physics and Game Kit Controller

What is Dynamic Water Physics?

Dynamic Water Physics 2 is a water physics simulation tool that uses mesh data to simulate buoyancy and hydrodynamics - above and under the water. Suitable for any mesh shape and size.

DWP2 is a complete rewrite from the previous version to make use of new Unity features and get even better performance.

• Fast and easy to set up - either manually or through the one-click wizard.

• Simulate any object of any shape or size, as long as it has a mesh.

• Extremely well optimized. ~0.02ms CPU time on average per object in the demo scene, ~1.2ms total for 70 objects. (Wavy water performance depends on 3rd party asset used)

• Multiplayer support (Mirror and PUN2).

• WaterObjects are Rigidbodies and interact with water only through the use of forces. No translation or rotation applied.

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You can find more information about Dynamic Water Physics, and its documentation and also purchase it over on the Unity Asset Storearrow-up-right.

Video Tutorial

Written Tutorial

*Coming Soon*

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