Dynamic Water Physics

This page covers the integration of NWH Dynamic Water Physics and Game Kit Controller

What is Dynamic Water Physics?

Dynamic Water Physics 2 is a water physics simulation tool that uses mesh data to simulate buoyancy and hydrodynamics - above and under the water. Suitable for any mesh shape and size.

DWP2 is a complete rewrite from the previous version to make use of new Unity features and get even better performance.

• Fast and easy to set up - either manually or through the one-click wizard.

• Simulate any object of any shape or size, as long as it has a mesh.

• Extremely well optimized. ~0.02ms CPU time on average per object in the demo scene, ~1.2ms total for 70 objects. (Wavy water performance depends on 3rd party asset used)

• Multiplayer support (Mirror and PUN2).

• WaterObjects are Rigidbodies and interact with water only through the use of forces. No translation or rotation applied.

You can find more information about Dynamic Water Physics, and its documentation and also purchase it over on the Unity Asset Store.

Video Tutorial

Written Tutorial

*Coming Soon*

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