Manually Add Tags and Layers
How to manually add the Tags and Layers needed for Game Kit Controller
Last updated
How to manually add the Tags and Layers needed for Game Kit Controller
Last updated
In case you import the asset to a project without the Project Settings, you need to add the Tags and Layers used in this asset. To do this automatically, you need to go to the demo scene in the asset, or drag and drop the prefab Player And Game Management. Then, go to the inspector of that gameObject and go to Tag Layer System inspector.
Open the Tag Menu and press the button Add Current Tag List.
Do the same with the layers, pressing Layer Menu and the Add Current Layer List. After that, all the tags and layers used in the asset are assigned correctly to every object and prefab of the asset.
The layers gravityObjects, Armor Surface, Point&Click, Dynamic Split Screen, and Transparent Mesh are optional layers that can be removed if you don't use the optional systems associated with them.