# Player Input Panels

Used to configure the different panels used on screen which shows the current actions input available according to the state/mode of the player, like using weapons, driving, using powers, examining an object, using the melee system, close combat, etc…

It also contains the different control schemes for the touch controls, having a list of different modes to activate different touch panels and hide others, so each player state/mode can have its own touch input panel, like a touch panel to drive, to use weapons, melee, close combat, etc… and avoid the need to have all those touch buttons always active.


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